It was a game. Now it’s changing everything.
It was a game. Now it’s changing everything.

By on in Design & Experience

It was a game. Now it’s changing everything.

In 1998, Tim Sweeney, the founder of Epic Games, released Unreal. It was meant to compete with popular games like Doom and Quake, and it did that very well, but Unreal’s biggest allure was that it gave players the ability to modify the game itself.


UE5 is already changing the way many industries are approaching the development of everything from the visualization of future products and or architecture to the way movies are made.

I won’t go into the history of Epic Games’ Unreal Engine (for that, feel free to explore the links below). I’m here to talk about Unreal Engine 5 (UE5). Epic Games released early access to UE5 in June, with an expected true release by early 2022. Early access gives creators a jump start on the new features and possible workflows. Of course, while working with an early access release is exciting, it is also likely to be somewhat frustrating as the engine is still in development and may not behave as expected. For production, people are advised to stick with UE4.

UE5 is already changing the way many industries are approaching the development of everything from the visualization of future products and architecture to the way movies are made. Here are a few examples.

I think the most significant new features are probably the Nanite and Lumen engines, but for myself, the most exciting new feature is the Chaos Physics engine, which allows objects to be destroyed in real time. It isn’t being talked about as much as other features, because it was quietly introduced as part of UE4. See Chaos Physics in action here. When I played with this feature, I opted to destroy statues of Disney characters rather than buildings, and I must say, it’s not just fun as heck to destroy stuff—Unreal Engine makes it very easy and intuitive to implement.

This is truly an amazing time to be a creator. My experience with Unreal Engine has been exciting, frustrating, educational, time consuming and but ultimately very satisfying.

 

UE5 - Screenshot from demo
UE5 – Screenshot from demo

UE5 - Screenshot from demo
UE5 – Screenshot from demo